VIRTUAL REALITY ENVIRONMENTS
IN COLLABORATION WITH:
CODING DEVELOPER AND VR DESIGNER
FEBRUARY 2021 - MAY 2021
SOLO PROJECT // ELLA FROST
This project first started as an exploration into working with code, with the ultimate hopes to go on to create a virtual environment that could host art work created by students affected by COVID-19 that were unable to physically show work in the student-led exhibitions of The Alternative Degree Show Festival.
The virtual environment functioned as a digital extension of the physical shows, and further demonstrated the importance of digital spaces and the inclusion and accessibility they can afford us.
Virtual showcase still
Inspired by the recent skyrocketing of NFT coverage within the media, I wanted to delve a little deeper into technologies that could simulate the 3D experience.
Three.js libraries was an invaluable resource to see other creatives work and gain knowledge from.
GitHub open-source code
Three.js Libraries (VR coding platform)
Foundational Code still from NFT piece
This project allowed me to work with several new programmes and softwares I hadn't yet had the chance to explore; and I found myself really enjoying the challenge of doing so in a fast-paced manner in order to meet exhibition deadlines.
Sound layering still from Virtual Showcase
DEFINING THE PROBLEMS
My first attempt at creating a virtual environment wasn't as resolved, understandingly, as I was coming to grips with using Visual Studio Code and other applications.
User feedback helped shape the developments and improvements greatly. It was with this, along with collaboration and sharing of resources that we were able to create such a meaningful and engaging space for people to visit virtually.
1. Clunky editing tools distract viewer from fully engaging with environment.
2. Low populated environment makes for a low level of interest; lack of visual intrigue which would be solved by having a more densely populated setting.
NFT Initial Environment still
1. Visual cohesion: Removing internal editing tools from view and opting for simple and discreet buttons meant the user journey and interface was less 'jarring' to the eye.
2. The addition of artist's bios which popped up in the centre when works were hovered over created a more engaging and interactive experience.
3. Increasing immersion and sensory unity: Adding a sound file to the environment elevated the experience by immersing the viewer both visually and auditory.
Developed Virtual Environment still
Sound piece for Virtual Showcase